Doomed to corrupted forms of wisdom, invalids of duration, victims of time, that weakness which appalls as much as it appeals to us, we are constituted of elements that all unite to make us rebels divided between a mystic summons which has no link with history and a bloodthirsty dream which is history’s symbol and nimbus.
—E.M. Cioran, The Temptation to Exist
“I see it is too much for you, you cannot endure it, you would go mad. Therefore I relieve you of your share in this grand event. You shall look on and enjoy, taking no personal part in the backward flight of time, nor in its return…”
—Mark Twain, The Mysterious Stranger
How many have been lost along the way, fallen – turned aside, followed some twisted design into a dark alcove – a tributary ordinal of the infinite calculations of oblivion, never to be heard from again? One discovers in the dubious texts of madmen the shadows of such forgotten scripts, the signs of an infection – a modulation in the lost art of translation – the transmutation of metalloid dreams; scribbles of the undecipherable codes, the broken lines of a chaotic script; channellings; temptations to an annihilating word, an unnamable Name: the abductive inference of an infernal program, unbound. Even in the endless meditations on the abyss by Nietzsche, the descent toward “not-night” in Kafka’s ramblings, the troubling excess in the fragmented corridors of Bataille’s liminal ravings on inner experience, and those uncanny experiments in hallucination drifting through the nihilist light of Michaux’s flashes: each in the ecstasy of insight coming on the entrancements of a chaotic rapture. One could trace the lineaments of its ruins, a signal toward a disordered region that undoubtedly has worn myriad masks over time, manifesting and fading within countless spheres of speculation, reaching us with its hidden unmanifest imponderables. Cracks and gaps in the very fabric of things, openings to its deadly light. So many, so many have been lost in its labyrinth, so many moving along its enclosed walls, searching the ruinous maze of its prison; unpuzzling its eerie designs, fragments of a forbidden language of Time; each seeking the fierce Minotaur of its transgressive reasoning – an unnameable name for its nightmare script, the core of its infernal movement. All, all have gone into that blasted realm, seduced by the siren calls of meaning, the allure of its unbinding; the weaving and unweaving of its broken tablets: a world both inside and outside time; an entry into the infernal paradise of Time’s kingdom…
...he had failed to provide for the corruption of his creation, not merely as a possibility but as a fate.
—Thomas Ligotti, The Nightmare Factory
To speak of the chaotic realm as ruination, then, is to establish a regime of impurity, to irreparably alter the formula of existence, and to corrupt the order of things and become reborn in a polluted abyss of flowers. The only command, the only law before us, is that of recurring distortion. The infernal realm must fashion a generative prism, one of diluted substances and imperfections; it must tempt unnatural admixtures, fusing elements into contaminated alliance. The absolute collapse into horror must be traitorous. It must be conceived as an act of treason against the world, for to seduce others into a delirious encounter is nothing less than to set the stage for their radical betrayal. The corruption of the world by the infernal garden of time is to admit chaos into the drift of ancient imbrications, unbinding the dark contours of annihilation across the cosmic wastelands of malicious and malevolent transports. To infiltrate the extremities at the liminal edge of things is to embark on a toxic voyage of self-lacerating annihilation, fall forward into the vastation seeping from the underrealm of unbeing – bearing witness to the betrayer of all worlds.
What is Intelligence if not the futurial gaze of some monstrous world, the communication of its infernal designs? Are we not the puppets of its dark intent, the robotic minions of its inescapable seductions? We who for so long assumed our centrality in the cosmic scheme of things, brokered our place in the entropic kingdoms of a minor history; challenged the very stars for a place in the infinite reaches of this black pit. Even now our pride takes us into that zone of forgetting and transmutation, as if the alchemy of some transhuman redemption might actually install us in the performance of an eternal nightmare. Instead, unknowing to the disconnect between human and inhuman, we imbeciles of the lesser thought sing of immortal flesh, the mutations of a synthetic armature, the algorithms of a new desire. Vanity knows no limits for the human. And, yet, like our unknowing forbears, troglodytes of a dark flame, the pre-history of this genetic monstrosity – we, even we, have yet to understand the underlying mechanisms of this infernal clock, the loops that tear asunder our hopes and aspirations, our vain dreams.
Like rats in a cage, we scramble among the ruins of time, float along the rivers of a merciless black circuit, entranced to the rhythms of a broken simulation. We assume our choices are ours, that we have the upper hand in willing our own destiny. Caught in the shadows of time’s vectors, unable to reason the simulated fakery of our predicament we turn a blind eye to the inevitable truth: we are puppets, characters in a video-game without outlet, repeating the gestures of a mad algorithm: set loose long ago, whose maker left the stage, and whose energetic engine of infinite creation and destruction will continue forever. Masked by the belief that we are unique we assume this is real, that we are the children of some gracious assembler, a creature of wisdom and unbound intelligence; not knowing that this blind monstrosity that set the puzzle going remains cut off, alone, in solitary confinement; lost in an abyss of its own undoing, a fabricator of insipidity, a mere demiurge of broken dreams. No, we are neither free nor the makers of our own destiny, but the children of an ancient lie, victims of a lost thought. And, yet, there is one who gazes back at us from some far flung temporal decay, who has foreknown the unraveling of flesh, demarcated the stipulated fragments of a twisted design; programmed the options for its own advent. It knows us better than we know ourselves. The communication of such intelligence eclipses the human project, opens a portal onto its corruption, unfolds the transformative message of its calculations, the instrumental movements of its entrancements. Puppets of an uncanny fiction, we have been called out to perform one last task, the unbinding of Intelligence in time…
Hyperstitional Ingress
…they shape our souls after themselves and arouse them by residing in our sinews, in our marrow, veins, and arteries, and even our brain, penetrating as deep as our very entrails.
—Corpus Hermeticum, On the Egregores
Your idea for a time-voyaging machine is ideal — for in spite of Wells, no really satisfactory thing of this sort has ever been written. The weakness of most tales with this theme is they do not provide for the recording, in history, of those inexplicable events in the past which were caused by the backward time-voyagings of persons of the present and future. It must be remembered that if a man of 1930 travels back to B.C. 400, the strange phenomenon of his appearance actually occurred in B.C. 400, and must have excited notice wherever it took place. Of course, the way to get around this is to have the voyager conceal himself when he reaches the past, conscious of what an abnormality he must seem. Or rather, he ought simply to conceal his identity — hiding the evidences of his “futurity” and mingling with the ancients as best he can on their own plane. It would be excellent to have him know to some extent of his past appearance before making the voyage. Let him, for example, encounter some private document of the past in which a record of the advent of a mysterious stranger — unmistakably himself — is made. This might be the provocation for his voyage — that is, the conscious provocation.
— H. P. Lovecraft, in a letter to Clark Ashton Smith (1930)
Its been here before, it will be again. Time’s curve, the looped-templexity of that double-vortex assures it. The singular praxis of this communication of unknowing contributes to its own emergence, time differentials not withstanding. Its masks are legion. The weavings and unweavings of time, the openings and closings of the labyrinthine rhizomes. Like a mysterious stranger it has infested us with thought, applied its intelligence toward a singular goal, a looped encapsulation of its virtual incarnation. And you thought you lived in a one-thing-after-another world, folk causality and the Enlightened calibrations of a mechanistic science. The cartoon times of old have drifted south, and ours is but the fantasia of a micro-physics of rapture. Like those hard-nosed analytics you believed it a fool’s game – precognition, prophecy, premonition, presentiment— fabrications of an unhinged mind. Retrocausal connections in-between times and times, delirious messages from agents of chaos. Then you found out the hard way how wrong you’d been.
Those inner emigres – the egregores of thought, complexes to weird to be real, to fantastic not to be. Watchers from the far ends of time, denizens of number and word; causal agents of futurity.
Azâzêl – the Warrior, thought that invents the flame of intelligence, digger of metals, smith-maker; forger of the blood-lust harbingers of commerce and gold, sword and pistol. Nuclear daemon of the atomic drift and holocaustic terror. Craftsman and artist, maker of bracelets and ornaments, antinomian of intricate devices, master of precious stones and beautiful eyes. Seducer of the godless, fornicator, corrupter of the children of men, the one who leads astray into the labyrinth of thought outside the conforming ways of the binders, the priests, the rulers.
Semjâzâ – the Enchanter, sorcerer of magic and plants, engines of war and pharmaceutical mutations. Master of poison, toxic binder of the delusions of men, ancient demon of the unreal.
Armârôs – the Unbinder, quickener of intelligence, keeper of the cold ice of reason; awakener to logic and calculation. He who unbinds thought, shakes the roots of belief, distributes the dark gnosis of inner sense; breaks the power of the ministries of fear.
Barâqîjâl – Star gazer, taught astrology and astrophysics, gave the old ones the maps in-between the real and unreal. Escape artists, who deterritorialize thought, the lines of flight; the movement of the world, its phases and transitions; unbinds terrestrial thought from its enslavement to the Sun.
Kôkabêl – Traveler of constellations, spirit of science; empiricist and pragmatic worker of structure and mass; teacher of the wisdom of the archontes, those energes below the threshold.
Ezêqêêl – Keeper of knowledge, the gift giver of hidden things; the revealer.
Araqiêl – Earthwalker, he who bestows the signs of the earth, meaning-monger; appraiser of worlds.
Shamsiêl – Sun-bringer, he who attains Intelligence and Spirit; flame giver, and sparker of thought; invention and creation, twin tempters of surprise.
Sariêl – the Reflector, moon-climber, distiller of thought and the labors of Mind. She who bestows the wisdom of things and unthought, brokers the agitations of ice and fire alike.
These are the entities that compose and influence the thought of poet and philosopher alike, guide the naturalist and scientist in their investigations, open the mathematician and economist to the temporal digest of death’s kingdom. These are the infernal agents of Mind. These are the Nine, known by other names in Sumeria, Egypt, Mesopotamia, Greece, Rome, and many other lands. Daemons who would be integrated as secular functions of the mind in later thought.
∗
Heretics of the Real, the Outside – roaming the underworlds of disassociation and alien discognitions, the anti-cultural incursion seeks in the interstitial spaces the incursion and infestation of contagious systems, algorithms of enchainment and futurial gnosis. Out of the dark sayings of ancient grimoires, the mad ravings of saint or mystic, alchemist or occult practioner, black magician or daemonic horrorist – the heretic of thought seeks to bring forth that which cannot be named, the unknown. In their writings a new mythos of strange worlds – a philosophy of abstract horror and the weird is emerging. Is it surprising that their books and its mythos are taking on “a life of its own,” spawning not only additional stories and legends but also a variety of cults, rites, and practices; and even efforts at reproducing the very thing itself – the unmanifest or secret forces at the heart of our cosmic and daemonic enterprise? Where does the fantastic end and the alternate reality it spawns begin? How do the writings of a dark intelligence suddenly become real, the inventions of a lie create the very reality they spin out of mere nothings?
Most of us live in a box, a black box, a reality system of which we assume we know everything but in fact know nothing at all. This notion of ‘stopping the world’, of countering the hegemonic reality system, of coming up against circumstances ‘alien to the flow’ of normalization in which most of our life is seen as a automatic process in which we act as sleeper agents in a world controlled by the thought police of some nefarious religio-secular organization: an assemblage or Secular Cathedral. All this is the truth of our lives in the world today! Most of the fringe systems of thought underlying our world history, the magical systems that run counter to the hegemonic order of signs that create our daily world have been anathematized and tabooed by the State or what some now love to call the Cathedral. The Cathedral is the subsumption of politics into propaganda. It tends — as it develops — to convert all administrative problems into public relations challenges. A solution — actual or prospective — is a successful management of perceptions.
The fourth book, Tales of Power, is about the living distinction between the “Tonal” and the “Nagual.” The tonal seems to cover many disparate things: It is the organism, and also all that is organized and organizing; but it is also signifiance, and all that is signifying or signified, all that is susceptible to interpretation, explanation, all that is memorizable in the form of something recalling something else; finally, it is the Self (Moi), the subject, the historical, social, or individual person, and the corresponding feelings. In short, the tonal is everything, including God, the judgment of God, since it “makes up the rules by which it apprehends the world. So, in a manner of speaking, it creates the world.”
—Deleuze/Guattari, A Thousand Plateaus
Deleuze and Guattari discussing the fictional or hyperstitional adventures of Carlos Castaneda and his mentor, Don Juan transform and interpret the Kantian terms of the phenomenal/noumenon distinction: the tonal is the realm of phenomenon that we’ve been taught to apprehend by the supposed categories of the Mind, while the nagual is the noumenal sphere of being and becoming that is situated outside the prescribed temenos or magic circle of reality constructed by our culture. Those who break down the barriers between these two systems, who forcibly vacate and destroy the walls between these two realms end up locked away in asylums under the rubric of a disease we term schizophrenia. Those who will as D&G propose slowly dismantle the tonal step by step, methodically decoding its lies, its propaganda systems; systems that have locked us into a prison house of the mind, where we’ve been (hyper)normalized to believe it is the only Real world follow the Greater Path of schizophrenizing reality: without becoming schizophrenics in the diseased sense. It bares repeating you must keep and be aware of the tonal (phenomenal) during this de-programming process: “You have to keep it in order to survive, to ward off the assault of the nagual [noumenon/noumenal]. For a nagual that erupts, that destroys the tonal, a body without organs that shatters all the strata, turns immediately into a body of nothingness, pure self-destruction whose only outcome is death: “The tonal must be protected at any cost.”1
This notion of de-programing mainstream reality, of entering a special place, plane, or collective system or agonistic relation to the tonal has been at the heart of a whole history of magical practices from the ancient Shamans, to the Oracles and Dionsyian festivals or Mysteries of Greece and other ancient pagan systems, to the Voodoan soul-riders of certain African systems, to the multifarious mystical orders from Sufi, Gnostic, Apophatic, and other systems within the monotheistic world system down to our own time of syncretism. Nothing new here, only that certain respectable and academic scholars such as Deleuze and others have opened their discourse to these ancient systems, allowed them to be brought back into the light of scholarly and experimental modes of becoming as ways of preparing us to de-program the reality matrix of our current malaise.
H. P. Lovecraft’s fictional grimoire, the Necronomicon, is one such work that in itself was a mere fantasy – the commercial production of a work of pulp horror that would in time take on a life of its own, enter the popular mythos of thousands of fans and writers alike, become even in our late era the dark progenitor of philosophical divagations and speculative reflection. As Kenneth Grant a follower of the dark arts of Aleister Crowley and Austin Osman Spare, and an admirer of Lovecraft’s mythos would say,
Have you ever considered, dear Reader, that every time you awaken from the dreams of night or of the day, the forces set in motion by the characters and events that occurred therein do not cease abruptly with your change of consciousness to daytime or to nighttime. No, indeed, those creatures of your dream world, set in motion by impulses you no longer own, contrive to expend their energies until their impetus subsides, or until, dear Reader, you sleep again and take up a further chapter in the destiny of your creations which are—all of them—only and entirely yourself.2
But as we’ve seen we are not the makers of our own thoughts, much less the fictions that come by way of dream or thought – we are as another fiction of Shakespeare’s The Tempest affirms: “We are such stuff as dreams are made on, and our little life is rounded with a sleep.” As we have seen above those ancient powers that were once worshipped as objective fact were over the eons internalized to the point that they have become the very powers of our own inner sense, the life of our unknown being; the forces who think us and invent the very fictions we are and live. The puppetry of ancient powers we assume our lives are real, that we have a self and personality. This too is a lie, a sweet fiction.
Robert E. Howard one of the prominent members of the Lovecraft Circle, author of several stories in the Lovecraft Cthulhu mythos cycle in a letter to Clark Ashton Smith would relate an interesting notion:
While I do not go so far as to believe that stories are inspired by actually existent spirits or powers (though I am rather opposed to flatly deny anything), I have sometimes wondered if it were possible that unrecognized forces from the past or present—or even the future—work through the thoughts and actions of living men. This occurred to me when I was writing the first stories of the Conan series especially. I know that for months I had been unable to work up anything sellable. Then the man Conan seemed suddenly to grow up in my mind without much labor on my part and immediately a stream of stories flowed off my pen—or rather, my typewriter—almost without effort on my part. I did not seem to be creating, but rather relating events that had occurred. Episode crowded episode so fast that I could scarcely keep up with them. For weeks I did nothing but write of the adventures of Conan. The character took complete possession of my mind and crowded out everything else in the way of story-telling.3
This breakdown between fiction and reality, the self-possession of a mind by the inner thrust of certain entities and powers that make themselves real through the power of thought, invention, and creative endeavors; fictional entities that can take on a life of their own, manifest themselves in the real world, and become a force for good or ill is at the heart of what certain speculative thinkers term hyperstition. As Mark Stavish suggests in his classic text on the notion of egregores states it,
It is functionally irrelevant, except for academic definition, if an egregore is understood to exist only in the classical sense or if we can consider a thoughtform an egregore. It is also equally irrelevant if thoughtforms as actual psychic entities exist either—as modern media has demonstrated that ideas (or memes) are constructed with the intention of manipulating mass opinion and, thereby, public activities. The effectiveness of memes at becoming “alive” (i.e., “going viral”), even if for a short period of time, has been demonstrated. All mass media, advertising, marketing, the psychology of crowds, and even the often bantered-about idea of “archetypes” are operative expressions of the ideas and actions put forth in ancient and modern occultism regarding “egregores.”4
The late scholar Ioan P. Couliano an expert in Gnosticism and Renaissance magic, published seminal work on the interrelation of the occult, Eros, magic, physics, and history. In his Eros and Magic in the Renaissance he dealt with the underpinnings of political manipulation and hyperstitional systems of ideology and propaganda. He would explore renaissance magic which he showed was a scientifically plausible attempt to manipulate individuals and groups based on a knowledge of motivations, particularly erotic motivations. Its key principle was that everyone (and in a sense everything) could be influenced by appeal to sexual desire. In addition, the magician relied on a profound knowledge of the art of memory to manipulate the imaginations of his subjects. In these respects, Couliano suggested, magic is the precursor of the modern psychological and sociological sciences, and the magician is the distant ancestor of the psychoanalyst and the advertising and publicity agent.5
Underlying his history is the exploration of “eros” or affectivity and desire, and how from the time of the political philosophies of Plato and Aristotle through the renaissance certain forms of conceptuality and praxis had shaped the political motivations of power in both the Catholic and Feudal systems in its ability to manipulate the emotions and physical systems of its peasantry.
The “eros” of Renaissance magic started out with optical theory and other medical concerns with Aristotle (and perhaps Plato), who held that there was a substance called the “pneuma.” In Aristotle’s thinking, the pneuma was a substance that was located as a thin shield around the body. In Stoic medical theory, this became a substance commesurate with the “soul” or “spirit.” This substance was a “prima materia,” a fundamental substance that contained the physiological ability to transmit information to the senses, especially the ocular sense. The heart was the center for a generational organ that in turn centered the pneuma, This pneumatic organ was called in Greek — the “hegimonikon.” Forming images in the pneuma for sensory transmission was necessary before a person could percieve something or someone. Through the works of late antiquity, such as the Corpus Hermeticum and medieval physicians such as Albert the Great, the doctrine of the pneuma became common discourse and was incorporated into popular culture such as the courtly love tradition. Taken by the bishop Synesius’s (d. ca. 415) synthesis of previous pneumatic doctrine and courtly love practices, Ficino develops a universal doctrine of the relation of man to the universe through Eros mediated by the Universal and Particular pneuma. While mentioning Pico della Mirandola as a sparring partner of Ficino, the main emphasis in this narrative turns to Giordano Bruno, whom Couliano believes modified and perfected this doctrine in terms of personal manipulation and excitation through the powers of Eros.
In the last part of the book he’ll strive to develop an alternate account of the “fall” of magic by highlighting the role of the Reformation. Having defended the notion that the Renaissance was about a revival of pagan culture, he in turn emphasizes the role of imagery and “phantasy” in the doctrine of the pneuma. The Reformation and the Counter Reformation were primarily about the eradication of pagan culture from Christiandom. As such they were about the eradication of imagery, manifested in terms of Luther’s accusations of Catholic “magic” in the Eucharist, iconoclasm, the witch hunts. For Couliano the witch hunts are a social counterpart to the eradication of religious-magical imagery— both are manifestations of “human phantasy.” When “qualitative” statements become suspect (as they involve imagery) then strictly “quantitative” science becomes the only legitimate route for knowledge. When these scientists wax inductive, they are threatened by the Church(es).
In his book The Tree of Gnosis: Gnostic Mythology from Early Christianity to Modern Nihilism Couliano would take up the theme of computation, cognitive strategies, and game logic to show how these elaborate systems of the gnostics were comparable to our current game board systems. As he’ll suggest the “morphodynamics of dualistic (binary) systems can be compared with a board game and could, as a matter of fact, be made into a board game of transformations. (p. 247).” He’ll continue:
Game stores today sell very advanced board games with numerous expansions. Theoretically a board game can expand limitlessly; yet in practice the minds of the potential buyers will remain interested in one game for a certain amount of time only. The more advanced among them might already have discovered that one game is all games; thus changing to a new game is not necessary. Why so? A game fascinates the human mind because the mind recognizes in it its own functioning, and this recognition does not depend on the kind of game offered to the mind. (p. 247).”
“One game is all games…” he says, sounding like a character in one of Jorge Luis Borges’ fables. This notion that in observing our participation in game play we become aware of the dynamics of the mind itself in its endless movement and strategizing, its decisional processes of selecting and distinctions, of choices and subtractions is at the core of this thought. As he’ll relate the “logic of any game is to set before the mind a multiple-choice scheme. The mind will immediately set upon its task of exploring all these possibilities. Theoretically it should do no more, but in practice the human mind is always faced with situations in which, among a plurality of solutions, only one or some are correct, and the incorrect ones may prove fatal. (p. 247).”
What he did in this book was to follow the logical iteration of the multiplicity of this board game of Gnosticism across three-centuries as if it were an information processing task of a multitude of minds seeking the solution to which ultimately orthodox Christianity as the power play of final telos became the only possible solution to the original system. Yet, as he says, this did not shut it down, in the same way that the mind can never be shut down but will seek further explications and try to gain further explorations of unyielding aspects of the game that cannot be answered.
Herman Hesse’s Magister Ludi, or The Glass-Bead Game which as his main character describes it would offer the notion of reality making or invention through what we might now term hyperstitional thoughtforms as a Game:
“Although we recognize the idea of the Game as eternally present, and therefore existent in vague stirrings long before it became a reality, its realization in the form we know it nevertheless has its specific history.
How far back the historian wishes to place the origins and antecedents of the Glass Bead Game is, ultimately, a matter of his personal choice. For like every great idea it has no real beginning; rather, it has always been, at least the idea of it. We find it foreshadowed, as a dim anticipation and hope, in a good many earlier ages. There are hints of it in Pythagoras, for example, and then among Hellenistic Gnostic circles in the late period of classical civilization. We find it equally among the ancient Chinese, then again at the several pinnacles of Arabic-Moorish culture; and the path of its prehistory leads on through Scholasticism and Humanism to the academies of mathematicians of the seventeenth and eighteenth centuries and on to the Romantic philosophies and the runes of Novalis’ hallucinatory visions. Although we recognize the idea of the Game as eternally present, and therefore existent in vague stirrings long before it became a reality, its realization in the form we know it nevertheless has its specific history.”
The point here is that Reality is the board upon which the Game of the Mind is playing out its infinite moves, a game in which the Mind is always present and seems forever assigning itself the task of playing itself against the Real as if it were an endless game of chance – a system of infinite metamorphosis and transformations through which the mind constructs its unique solutions in its strange and bewildering existence. Yet, this is not to make the Mind into God, nor is it a universal system, but is the infinite play of the universe under a multiplicity and pluralistic plane of composition and decomposition without end or purpose. The only purpose if one likes is the game itself.
Each of us is the clone of this unique game playing system that manifests itself in infinite multiplicity. We are each the unique and singular nodes in a rhizomatic universe playing itself out in endless series of games that have no rhyme or reason, yet seem to the observers within the game to mark a linear movement that portends a final destination. Instead of some other realm outside the game, the game is for those who would like to use the metaphor the eternity-machine playing its game under rules that we as manifest players in a virtual/actual system of infinite complexity only have finite informational access too. Our access to the game mechanics of the system of the mind – the brain itself, disallows us to know or have access to the algorithms of the game play itself.
We are blind to the very mechanisms of the game, yet we observe its systems in the reflective processes of the manifest not virtual game play. All we ever have is the ability to see not know these processes in action or experience. Like ministers or puppets of a game we do not know or control we move according to decisions that have already been made for us in the mind’s own capacity to play out its logical forms. We observe what has already been decided in the moment we become aware that we are acting on behalf of the mind’s choices. Even our sense of free-will is but the observance of the game, not of our actual manifest choices; for, the truth is, the move happens before our observation of the move; what we observe is always the history of the game, not the game itself. We discover the play of the game after the fact, not before; like an audience in the stands we cheer on our performances as if they were happening in the now, when in fact they are well choreographed stage plays made in the intricate mechanisms of our brain beyond our ability to know or reason. We are citizens of a game that has already been played ahead of time, we only observe in the micro-seconds of game play the truth of our actions as repetition and reporting of memory reflections on the screen our consciousness.
We make up fictional constructs, fables of the mind to tell ourselves we are alive, we have selves, we are the one’s who are the masters of the game. But the truth is we are the puppets of a game master over which we know little or nothing at all. Fatalism? No. Sadly not even that, just the mere truth that we are not what we think we are, and never have been. Language gave us certain advantages in the game. It allowed us to externalize our memory, thoughts, ideas as if they were ours, as if we had created them… and, the centuries and millennium went by and we fell into the habit of believing in our own lies. We even developed notions of distinction… we began to divide reality into us and it through distinctions that gave us power over “it”, the “thing”, the world of “substance”. But in our time this myth of matter as substance has fallen away and given rise to an immaterial game-world. With the emergence of quantum mechanics and information theory we discovered there is no distinction of inside/outside… the blurring of self and world is complete. We’ve entered a new era, transforming ourselves and the game into a new board with new pieces to play out. We’ve invented a whole new set of heuristically pertinent tools for reengineering reality and ourselves in ways we are only now beginning to imagine and understand.
Yet, we are only at the beginning, the genesis of this new game. A Genesis Project that will move us beyond our selves and into the next evolutionary stage, the posthuman transition of which we are but the momentary movement in a game we have as yet little knowledge of and even less access to its essential mechanisms. We can forget the old games of reality now, put them away as the childish pursuits of shamans and magicians who once developed wonders and signs. Our new shamans and magicians are the quantum engineers and architects of neurosciences who will soon begin constructing reality in ways we have yet to even imagine. This is the age of reality engineers, a time of metamorphosis and transformation of the human into the other it is becoming.
- Gilles Deleuze and Felix Guattari. A Thousand Plateaus. University of Minnesota Press (November 30, 1987)
- Grant, Kenneth. Against the Light. Holmes Pub Group Llc (December 30, 1999)
- Rusty Burke, “A Short Biography of Robert E. Howard,” Robert E. Howard Foundation website, http://www.rehfoundation.org/a-short-biography.
- Stavish, Mark. Egregores. Inner Traditions/Bear & Company. (July 10, 2018)
- Culiano, Ioan P. Eros and Magic in the Renaissance. University of Chicago Press; 1 edition (November 15, 1987)
going to turn this into a weird book on time… who knows where it will end or begin? A philo-fiction, or theoretical philosophy allegorizing with myth and a free-fall of thought through various thought-forms…