Mixed Reality (MR): The Augmentation of the World

Today we skip the history lessons and move right up center stage to the latest gadgets seeking catch your attention, money, and desires: VR/AR/MR. Virtual, Augmented, and Mixed reality systems are beginning to emerge as the hot topic for investors. So as in the old days one must follow the money trail to understand how our lives are going to modulated, transformed, and enslaved in the coming years. Immersive technologies have been around for a while, the notion of Virtual Reality (VR) having already emerged in the good ole days of Cyberpunk fiction. Before the real thing became available the early SF writers imagined us plugged into (literally) the net with wires and apparatuses injected into our spines directly like a bunch of cyberspace cowboys. Here’s William Gibson’s version from Neuromancer:

A year here and he still dreamed of cyberspace, hope fading nightly. All the speed he took, all the turns he’d taken and the corners he’d cut in Night City, and still he’d see the matrix in his sleep, bright lattices of logic unfolding across that colorless void. . . . The Sprawl was a long strange way home over the Pacific now, and he was no console man, no cyberspace cowboy. Just another hustler, trying to make it through. But the dreams came on in the Japanese night like livewire voodoo, and he’d cry for it, cry in his sleep, and wake alone in the dark, curled in his capsule in some coffin hotel, his hands clawed into the bedslab, temperfoam bunched between his fingers, trying to reach the console that wasn’t there.1

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